Here is an interview with Shinji Hashimoto, co-producer of Final Fantasy VII Advent Children. The end of the interview focuses on Kingdom Hearts II, as Hashimoto is the producer.
Final Fantasy VII Advent Children
Games Industry: Where did the idea of making a film that takes place after Final Fantasy VII? Does the team had already thought of making the original game, or is this a new idea?
Shinji Hashimoto: In truth, the whole team was exhausted after finishing Final Fantasy VII! But as you know, Final Fantasy has two faces: the game and cinematics. And as we did the kinematic part, we decided to lengthen it, because it's very connected to the party Thurs
We do not really see it as a real movie. It is rather a series of clips. It has become quite long, but we do not take it so seriously, as if there was something solid behind, or something like that. It came naturally.
GI: Is it true that you have extended the period during production?
SH: As I say, we established a series of clips instead of a movie. This was initially to last 20 wow gold or 30 minutes, but now it takes 70 minutes ... Since we do not intend to make a film, that's why it happened.
IM: How many members of the original game working on Advent Children?
SH: The team has dispersed a bit, because it's been a while. But the main people, as Kitase (producer), Nomura (Director), Mr. Nojima (writer) and Mr. Naora (Art Director), are still present.
IM: How do you compare the graphics quality of this film with that of Final Fantasy: The Spirits Within? Is the technique has evolved?
SH: Yes, enormously. We took advantage of the experience we have gained with The Creatures of the Spirit and we used it. The quality has really improved.
IM: Exactly what changes have taken place since The Creatures of the Spirit?
SH: The software we use is mostly Maya, but Maya has not really changed. However, we use other software we developed ourselves, and they have improved since The Creatures of the Spirit. So the main difference.
GI: Do you think this film will appeal also to those who are not fans of Final Fantasy VII, or is it really fair to the fans?
SH: The visual quality that we have reached allows people who are not necessarily fans of Final Fantasy to enjoy it. About the characters and story, I can tell you that we will explain enough for those who have never played Final Fantasy can understand.
GI: Have you planned out Final Fantasy VII on a current console to match with the movie?
SH: Nothing yet. We must first make Advent Children!
GI: When does the movie come out? Do you exit at the same time in the world?
SH: We are currently preparing the ads on the exit, so be patient!
IM: The film will be released there in the cinema, or first on DVD and UMD?
SH: We have some ideas about this, but as we work with other companies to promote the film, we can not say anything for now. We do the movie, but it is others who publish it.
Kingdom Hearts II
GI: What are the main changes we can expect to see in the new Kingdom Hearts?
SH: One of the biggest changes you will see playing just the camera. We modified its operation. Moreover, the levels have more events, such as mini-games. Basically, we keep the same system, but the changes are the engine of the game we made many changes.
GI: After the success of the first game, do you wow gold think that Disney makes you more confident with their characters and universe in the second?
SH: We feel much more confidence on the part of Disney. With this we can do new things: the kind of drastic changes, new discoveries and surprises that we could not do before. So yes, you'll see!
GI: Kingdom Hearts II seems much darker and more adventurous in terms of story and characters than the first. Is it for an older audience?
SH: We always keep some sort of balance that the public appreciates the young too. True, in the end, you will see some serious scenes, but it's not just that. So even if the player is young and he does not understand everything he can enjoy. We kept one aspect amusem ent.
Disney also makes his films so they appeal to all ages, of course, rift platinum but we do it another way. We may add more mystery, which attracts an older audience.
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2011年6月15日星期三
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